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Chapter 1. Getting Started with Cocos2d-x

In this chapter, we're going to install Cocos2d-x and set up the development environment. The following topics will be covered in this chapter:

  • Setting up our Android environment
  • Installing Cocos2d-x
  • Using the Cocos command
  • Building the project using Xcode
  • Building the project using Eclipse
  • Implementing multi-resolution support
  • Preparing your original game
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