- Haxe Game Development Essentials
- Jeremy McCurdy
- 261字
- 2021-07-30 10:29:48
About the Reviewers
Romuald Halasz began his adventure in the world of programming nearly 20 years ago. His passion for writing code was sparked by computer games. He was amazed by them and wanted to learn how they are made in order to bring his own ideas to life. It's been a wonderful experience that involved learning and great amounts of fun.
Throughout his journey, he has explored different segments of the development spectrum, such as web development, enterprise software development, and more recently, mobile development.
He has worked in different companies, from start-ups to multinationals. He has also tried his hand at freelancing. In general, he sees coding as a way of life. It is a journey of learning and giving life to projects, which start with one idea. There is also the satisfaction of people using the products that you have worked on.
Nathan McDonald is a game developer who is currently working at REDspace, where he helps build games using languages and tools such as Haxe, Flambe, and Unity.
I would like to thank Jeremy McCurdy for the opportunity to help him with this book and Robin Poirier for all the help that he's given.
Robin Poirier is a game developer from Nova Scotia, Canada. He works mainly in Haxe/Flambe and Unity3D. He has developed games that deploy for iOS, Android, Flash, and HTML5. He currently works at REDspace as part of their games division.
Specials thanks to Jeremy McCurdy for this opportunity to be part of this book and Nathan McDonald for being a good rubber duck.
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