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Who this book is for

If you have always wanted to create an RPG video game but found the creation process overwhelming, either due to lack of tutorials or by getting lost in a sea of game-related technologies, engines or frameworks, then this book is for you.

This book will walk you through the entire development process of creating an RPG title from scratch using the LibGDX framework and it can be used as a reference by everyone from a team developing their first commercial title to the solo hobbyist.

This book does expect that you have software engineering experience, including familiarity with object-oriented programming in the Java language and an understanding of UML.

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