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What you need for this book

Throughout the book, I have mentioned various technologies and tools that can help at certain stages in the development cycle. I have recommended mostly free software tools and dependencies. However, keep in mind that some may require a separate license for commercial purposes. As a testament to the open source community, I created BludBourne entirely from these free resources.

LibGDX is a cross-platform game development framework that can run on a Windows PC, Linux, Android device, or Mac OS X. The development for this book specifically supports Windows (7/8), so keep this in mind when using the source for BludBourne as there may be some platform-specific considerations outside of Windows.

As a quick summary of tools and libraries used for this book, I have listed them here (may not be an exhaustive list):

The installation and usage instructions for additional tools are provided where necessary.

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