- Unreal Engine Game Development Blueprints
- Nicola Valcasara
- 183字
- 2021-07-23 14:59:59
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include
directive".
A block of code is set as follows:
#pragma once #include "GameFramework/Actor.h" #include "Collectable.generated.h" UCLASS() class PACMAN_API ACollectable : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ACollectable(); // Called when the game starts or when spawned virtual void BeginPlay() override; // Called every frame virtual void Tick( float DeltaSeconds ) override; };
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Click on the Blueprints button in the Level Editor toolbar."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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