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What this book covers

Chapter 1, What to Expect in Xcode and Game Development, covers how to become an Apple developer, how to download Xcode and the iOS development kit, and what to expect of the game development industry.

Chapter 2, Creating the Stuff, demonstrates how to use the various tools available to you to create sprites and various other images, sound effects, and even videos for your game.

Chapter 3, Blast Off! Starting with Development, talks about beginning our project. You will learn how to import various frameworks for our project and create our character and get him moving.

Chapter 4, Let's Keep Going! Adding More Functionality, discusses how to add some cool effects, such as particles for flames and rain, to our game now that our project is coming together.

Chapter 5, Bug Squashing – Testing and Debugging, covers testing our game and debugging it to ensure that there are no issues in it once we port our game.

Chapter 6, Making Our Game More Efficient, shows how we can make our game run better on all devices now that it is running flawlessly. By doing this, we will increase battery life, performance, and the overall user experience.

Chapter 7, Deploying and Monetizing, discusses how to show our game to the world and increase our revenue outlets by adding monetizing options.

Chapter 8, It's Too Dangerous to Go Alone, Take a Friend!, talks about making our game multiplayer after much planning, as we are now ready to update our game. We will incorporate multiplayer connectivity to find friends to play with!

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