目錄(51章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. What to Expect in Xcode and Game Development
- Registering to be an iOS developer
- Summary
- Chapter 2. Creating the Stuff
- Let's talk assets
- Creating optimized assets
- How to design your game
- Game design document
- Summary
- Chapter 3. Blast Off! Starting with Development
- Creating a SpriteKit project in Xcode
- Level design and implementation
- Gravity – player movement
- Collision detection
- Summary
- Chapter 4. Let's Keep Going! Adding More Functionality
- Adding awesome sound effects
- Creating enemies
- Summary
- Chapter 5. Bug Squashing – Testing and Debugging
- Testing our project
- Setting up TestFlight users
- Squashing those bugs!
- Summary
- Chapter 6. Making Our Game More Efficient
- Managing effects
- Summary
- Chapter 7. Deploying and Monetizing
- Preparing to deploy
- Summary
- Chapter 8. It's Too Dangerous to Go Alone Take a Friend!
- Multiplayer integration
- Game Center integration
- Pushing updates to the AppStore!
- You're done!
- Summary
- Index 更新時間:2021-07-23 14:54:49
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