- Getting Started with SpriteKit
- Jorge Jordán
- 126字
- 2021-07-23 14:42:41
Chapter 1. The First Step toward SpriteKit
In 2013, Apple released SpriteKit, its 2D game engine, in order to compete with all the two-dimensional frameworks that were existing in the market and retain their developers in its own technological ecosystem. Since then, SpriteKit has become one of the most powerful tools that are used to develop 2D games for iOS. In this chapter, we will have a look at the elements that are a part of game development, and we'll study how to use them with SpriteKit.
In this chapter, we will explore the following topics:
- Understanding game engines
- Creating and understanding a new SpriteKit project
- Understanding the
SKNode
class - Studying the
SKScene
class - How to add a sprite and background to a scene
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