目錄(65章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. The First Step toward SpriteKit
- Game engines
- Creating a new SpriteKit project
- Running the project for first time
- The SKNode class
- SKScene
- Your first game – InsideTheHat
- Our first SKSpriteNode class
- Adding a background
- Working with screen resolutions
- Summary
- Chapter 2. What Makes a Game a Game?
- Handling touch events
- 1-star challenge: an easier way to reset position
- Collision management
- 1-star challenge: check collisions accurately
- Creating labels
- Playing some music
- 2-star challenge: reproducing sound effects
- Summary
- Chapter 3. Taking Games One Step Further
- Extending the SKNode class
- 2-star challenge: colliding puppets
- The parallax effect
- Creating animations in SpriteKit
- 2-star challenge: animate collisions
- Geometrical primitives
- Summary
- Chapter 4. From Basic to Professional Games
- Ending the game
- 3-star challenge: restarting a game
- Creating a main menu
- Transitions and scenes
- Creating a tutorial
- Loading and saving data
- 2-star challenge: completing the tutorial
- Summary
- Chapter 5. Utilizing the Hardware and Graphics Processor
- Using the accelerometer
- Adding shaders to our game
- Turning on the lights
- 2-star challenge: moving lights
- Summary
- Chapter 6. Auxiliary Techniques
- Creating particle systems
- Combining SpriteKit and UIKit
- Using third-party tools
- How to find audio files
- How to find images
- Summary
- Index 更新時間:2021-07-23 14:42:57
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