- Mastering Unity 2D Game Development(Second Edition)
- Ashley Godbold Simon Jackson
- 84字
- 2021-07-08 11:05:23
Chapter 4. The Town View
With our main character in hand, let's give her a home and a place to walk around. In this chapter, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of the techniques used to manage those areas.
The following topics will be covered in this chapter:
- Working with environments
- Looking at sprite layers
- Creating a script to move the camera with the player
- Handling multiple resolutions
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