- HoloLens Beginner's Guide
- Jason Odom
- 169字
- 2021-07-02 23:35:12
Unity
Unity is a software framework designed to speed up the creation of games and 3D-based software. Generally speaking, Unity is known as a game engine but the more apparent the holographic world becomes, the more we will use such a development environment for different kinds of applications.
Unity is an application that allows us to take 3D models, 2D graphics, particle systems, and sound to make them interact with each other and our user. Many elements are dragged and dropped and plugged and played; what you see is what you get. This can simplify the iteration and testing process. As developers, we most likely do not want to build and compile little changes we make in the development process forever. This allows us to see the changes in context to ensure that they work; then once we hit a group of changes, we can test them on the HoloLens ourselves. This does not work for every aspect of HoloLens-Unity development, but it does work for a good 80%-90%.
- 從零開始:數字圖像處理的編程基礎與應用
- SoapUI Cookbook
- Vue.js 2 and Bootstrap 4 Web Development
- Building a RESTful Web Service with Spring
- 深入淺出PostgreSQL
- RISC-V體系結構編程與實踐(第2版)
- C++面向對象程序設計習題解答與上機指導(第三版)
- Mastering JavaScript Design Patterns(Second Edition)
- Julia高性能科學計算(第2版)
- Zabbix Performance Tuning
- Instant Apache Camel Messaging System
- Angular Design Patterns
- Julia High Performance(Second Edition)
- 例解Python:Python編程快速入門踐行指南
- SQL Server 2014 Development Essentials