官术网_书友最值得收藏!

What this book covers

Chapter 1, Introduction to Android N and Installation of Android SDK, guides the reader through the installation of the necessary software with a step-by-step guide.

Chapter 2, Getting Familiar with Android Studio, works toward making the reader comfortable with the project layout and components needed to get started with developing games with Android Studio.

Chapter 3, Managing Inputs, guides the reader through how to take inputs from the user.

Chapter 4, Creating Sprites and Interactive Objects, teaches how to display images on screen and turn them into interactive objects.

Chapter 5, Adding Animation to Your Game, takes you through how to create animations using sprite sheets.

Chapter 6, Collision Detection and Basic Artificial Intelligence, explores various collision detection methods. It is recommended that the user has a little mathematical understanding of some basic concepts of the coordinates system.

Chapter 7, Adding Boundaries and Using Sprites to Create Explosions, goes through creating boundaries for the game, and then moves on to create an explosion class to create an explosion effect.

Chapter 8, Adding an Explosion and Creating a UI, shows how we will spawn our explosion on screen after creating the explosion class, and then covers on how to create a UI that will display instructions and score the on screen.

Chapter 9, Converting Your Game from 2D to 3D, discusses how to move from making 2D games into 3D games.

Chapter 10, Working Further on 3D Game, introduces the player to further work with 3D objects in the game.

主站蜘蛛池模板: 怀来县| 黄石市| 耒阳市| 彭水| 大姚县| 镇坪县| 秦皇岛市| 万盛区| 专栏| 阳信县| 昭觉县| 南靖县| 巴林右旗| 旬邑县| 中西区| 古蔺县| 鸡东县| 榕江县| 汕头市| 公主岭市| 新安县| 怀仁县| 望奎县| 翁源县| 淅川县| 南昌市| 岱山县| 呼玛县| 涿州市| 新营市| 兴业县| 苍南县| 海淀区| 古丈县| 乌拉特后旗| 胶州市| 南和县| 全南县| 乐清市| 汉寿县| 酒泉市|