官术网_书友最值得收藏!

Possibility maps

Now let's take a deeper look at the possibility maps that we encountered in the examples in the first chapter, from the chess machine to the Metal Gear Solid video game. As we can see, it's a technique that is still being used today, and it is almost impossible to create a game AI without it.

As the name suggests, possibility maps allow the programmer to define the possibilities available to the player or the AI character within the game. Everything that is possible inside the game needs to be planned and coded, but what happens when you allow the character to do a lot of things–can they do them all at the same time? If played during different stages of the game, can they react in the same way at all of the stages? To allow, and restrain, the possible actions, we also need to think about the possible scenarios that can occur in the game, and when you put all of that together it's called a possibility map.

主站蜘蛛池模板: 元江| 潮州市| 五峰| 永寿县| 赤壁市| 潮安县| 福建省| 沅陵县| 黄冈市| 北票市| 贡山| 浏阳市| 长汀县| 曲麻莱县| 怀集县| 靖江市| 南郑县| 兴国县| 淮北市| 独山县| 西峡县| 新民市| 夹江县| 库车县| 安丘市| 盐池县| 竹北市| 双鸭山市| 富顺县| 孟村| 九龙城区| 临汾市| 芦溪县| 万宁市| 建阳市| 泰宁县| 罗源县| 盐山县| 海城市| 芒康县| 会东县|