官术网_书友最值得收藏!

Game states

To understand how to create possibility or probability maps we need to first acknowledge the principle aspect necessary to create them, which is called game states, or simply states. We call game states to the actions that are predetermined throughout different occasions in the game, and those actions can be applied to both the player or to the enemy character. Some examples can be simple behavior, such as run, jump, or attack, and those states can be expanded a little more, for example when the character is in the air and cannot attack or if the character has low magical energy and cannot perform a magic attack. In these cases, the character goes from one state to another or can't perform one if it's doing another.

主站蜘蛛池模板: 河间市| 凤山县| 来安县| 将乐县| 红原县| 油尖旺区| 西乌珠穆沁旗| 紫金县| 黑龙江省| 安吉县| 许昌县| 浑源县| 固原市| 靖宇县| 昌图县| 青龙| 长春市| 定陶县| 灵石县| 工布江达县| 汪清县| 勐海县| 房产| 珠海市| 保亭| 宜昌市| 尼勒克县| 平邑县| 新昌县| 澄江县| 邳州市| 盘山县| 邢台县| 论坛| 德钦县| 武邑县| 绥滨县| 香河县| 五原县| 化隆| 红安县|