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Game states

To understand how to create possibility or probability maps we need to first acknowledge the principle aspect necessary to create them, which is called game states, or simply states. We call game states to the actions that are predetermined throughout different occasions in the game, and those actions can be applied to both the player or to the enemy character. Some examples can be simple behavior, such as run, jump, or attack, and those states can be expanded a little more, for example when the character is in the air and cannot attack or if the character has low magical energy and cannot perform a magic attack. In these cases, the character goes from one state to another or can't perform one if it's doing another.

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