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Designing for mixed reality

The emergence of new technologies is always faced with the question of doing old things in a new way or doing new things in new ways. When the TV was first introduced, the early programs were adopted from radio, where the presenter read in front of a camera, neglecting the visual element of the medium. A similar phenomenon happened with computers, the web, and mobile--I would encourage you to think about the purpose of what you're trying to achieve rather than the process of how it is currently achieved to free you to create new and innovative solutions.

In this section, we will go over some basic design principles related to building MR experiences and the accompanying building blocks available on HoloLens. Keeping in mind that this medium is still in its infancy, the following principles are still a work in progress.

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