目錄(120章)
倒序
- cover
- Title Page
- Copyright
- Microsoft HoloLens By Example
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Why subscribe?
- Customer Feedback
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- Enhancing Reality
- A brief look at the past
- Defining mixed reality
- Designing for mixed reality
- Identifying the type of experience you want to create
- Understanding the environment
- Thinking in terms of the real world
- Interacting in mixed reality
- Summary
- Tagging the World Using DirectX
- Creating a mixed reality app
- Project setup
- Setting up Azure
- Creating a group
- The project
- Adding the Face API key and App Capabilities
- Grabbing frames
- Capturing frames
- Rendering holographic labels
- Positioning our label
- Summary
- Assistant Item Finder Using DirectX
- Project setup
- Adding the Computer Vision API service
- The project
- Leaving breadcrumbs
- Node
- Edges
- Entity
- Leaving a trail
- Seeing the environment
- FrameGrabber
- Capturing frames
- FrameAnalyzer
- Integrating the FrameAnalyzer
- Constructing a path
- Getting assistance
- Summary
- Building Paper Trash Ball in Unity
- Configuring a Unity project for HoloLens
- Creating our first Mixed Reality scene
- Mapping our environment
- Spatial mapping API
- Spatial mapping components
- Placing our bin
- Managing state
- Implementing gaze
- Finding a "good" place for the bin
- Placing the bin
- Nothing but net - throwing paper
- Summary
- Building Paper Trash Ball Using Holotoolkit in Unity
- Adding HoloToolkit to your project
- Keeping the user informed
- Mapping our environment
- Procedurally placing our bin
- SurfaceMeshesToPlanes
- Placing holograms
- Spatial understanding
- User placement versus procedural placement
- Nothing but net - throwing paper
- Summary
- Interacting with Holograms Using Unity
- Project setup
- Interacting with gestures
- Voice
- Keyword recognizer
- Grammar Recognizer using Speech Recognition Grammar Specification (SRGS)
- Summary
- Collaboration with HoloLens Using Unity
- Project setup
- Installing and using the Blender plugin
- Unity starter project
- The project
- Connecting to BlenderLIVE
- Understanding and using the real world
- Shared space
- Assisted discovery with spatial sound
- Summary
- Developing a Multiplayer Game Using Unity
- Multiplayer networking
- The project
- Project setup
- Discovery
- Communication
- Shared space
- Coordinating
- Summary
- Deploying Your Apps to the HoloLens Device and Emulator
- Rapid feedback with Unity's Tooling
- Holographic Simulation
- Holographic Remoting
- Exporting from Unity to Visual Studio
- HoloLens emulator
- Deploying to the emulator
- Deploying to the device
- Windows Device Portal
- Summary 更新時間:2021-07-02 18:36:19
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