- Learn C# in 7 days
- Gaurav Aroraa
- 465字
- 2021-07-08 09:51:26
Operator overloading
Operator loading is a way to redefine the actual functionality of a particular operator. This is important when you're working with user-defined complex types, where the direct use of in-built operators is impossible. For instance, say, you have an object with numerous properties and you want an addition of two for these types of objects. It is not possible like this: VeryComplexObject = result = verycoplexobj1 + verycomplexobj2;. To overcome such a situation, overloading does the magic.
Let's consider the following code snippet to see how operator loading works (note that this code is not complete; refer to Github for the complete source code):
public struct Coordinate { //code omitted public static Coordinateoperator +(Coordinate coordinate1, Coordinate coordinate2) =>; new Coordinate(coordinate1._xAxis + coordinate2._xAxis, coordinate1._yAxis + coordinate2._yAxis); public static Coordinateoperator-(Coordinate coordinate1, Coordinate coordinate2) => new Coordinate(coordinate1._xAxis - coordinate2._xAxis, coordinate1._yAxis - coordinate2._yAxis); public static Coordinateoperator *(Coordinate coordinate1, Coordinate coordinate2) => new Coordinate(coordinate1._xAxis * coordinate2._xAxis, coordinate1._yAxis * coordinate2._yAxis); //code omitted public static booloperator ==(Coordinate coordinate1, Coordinate coordinate2) =>; coordinate1._xAxis == coordinate2._xAxis && coordinate1._yAxis == coordinate2._yAxis; public static booloperator !=(Coordinate coordinate1, Coordinate coordinate2) => !(coordinate1 == coordinate2); //code omitted public double Area() => _xAxis * _yAxis; public override string ToString() =>$"({_xAxis},{_yAxis})";
}
In the preceding code, we have a new type coordinate, which is a surface of x axis and y axis. Now if we want to apply some operations, that is not possible with the use of inbuilt operators. With the help of operator overloading, we enhance the actual functionality of inbuilt operators. The following code is the consumed coordinate type:
private static void OperatorOverloadigExample() { WriteLine("Operator overloading example\n"); Write("Enter x-axis of Surface1: "); var x1 = ReadLine(); Write("Enter y-axis of Surface1: "); var y1 = ReadLine(); Write("Enter x-axis of Surface2: "); var x2= ReadLine(); Write("Enter y-axis of Surface2: "); var y2= ReadLine(); var surface1 = new Coordinate(Convert.ToInt32(x1),Convert.ToInt32(y1)); var surface2 = new Coordinate(Convert.ToInt32(x2),Convert.ToInt32(y2)); WriteLine(); Clear(); WriteLine($"Surface1:{surface1}"); WriteLine($"Area of Surface1:{surface1.Area()}"); WriteLine($"Surface2:{surface2}"); WriteLine($"Area of Surface2:{surface2.Area()}"); WriteLine(); WriteLine($"surface1 == surface2: {surface1==surface2}"); WriteLine($"surface1 < surface2: {surface1 < surface2}"); WriteLine($"surface1 > surface2: {surface1 > surface2}"); WriteLine($"surface1 <= surface2: {surface1 <= surface2}"); WriteLine($"surface1 >= surface2: {surface1 >= surface2}"); WriteLine(); var surface3 = surface1 + surface2; WriteLine($"Addition: {nameof(surface1)} + {nameof(surface2)} = {surface3}"); WriteLine($"{nameof(surface3)}:{surface3}"); WriteLine($"Area of {nameof(surface3)}: {surface3.Area()} "); WriteLine(); WriteLine($"Substraction: {nameof(surface1)} - {nameof(surface2)} = {surface1-surface2}"); WriteLine($"Multiplication: {nameof(surface1)} * {nameof(surface2)} = {surface1 * surface2}"); WriteLine($"Division: {nameof(surface1)} / {nameof(surface2)} = {surface1 / surface2}"); WriteLine($"Modulus: {nameof(surface1)} % {nameof(surface2)} = {surface1 % surface2}"); }
In the preceding code snippet, we declared a variable of our struct Coordinate and call operators for various operations. Note that by overloading, we have changed the actual behavior of the operator, for instance, the add (+) operator, which generally adds two numbers, but with the implementation here, the add (+) operator gives the sum of two surfaces. The complete code produces the following result:

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