官术网_书友最值得收藏!

Asset preparation

When you've reached a clear decision on the initial concept and design, you're ready to prototype! This means building a Unity project demonstrating the core mechanic and game rules in action as a playable sample. After this, you typically refine the design more, and repeat prototyping until arriving at an artifact you want to pursue. From here, the art team must produce assets (meshes and textures) based on the concept art, the game design, and photographic references. When producing meshes and textures for Unity, some important guidelines should be followed to achieve optimal graphical performance in-game. This is about structuring and building assets in a smart way so that they export cleanly and easily from their originating software and can then be imported with minimal fuss, performing as best as they can at runtime. Let's take a look at some of these guidelines for meshes and textures.

主站蜘蛛池模板: 甘孜县| 兰西县| 米泉市| 湘阴县| 苍南县| 永康市| 光泽县| 清丰县| 龙山县| 常山县| 芦溪县| 环江| 丰顺县| 宁城县| 山阳县| 漳平市| 龙州县| 屯留县| 遵义市| 忻州市| 周宁县| 巍山| 东台市| 中山市| 梓潼县| 澎湖县| 长武县| 盐城市| 鄂伦春自治旗| 安溪县| 新巴尔虎右旗| 镇江市| 岳阳县| 铜山县| 嘉鱼县| 余江县| 嘉荫县| 榆社县| 乌苏市| 府谷县| 金堂县|