官术网_书友最值得收藏!

Deep Profile

Ordinary profiling will only record the time and memory allocations made by the common Unity callback methods, such as Awake(), Start(), Update()and FixedUpdate(). Enabling the Deep Profile option re-compiles our scripts with much deeper level of instrumentation, allowing it to measure each and every invoked method. This causes a significantly greater instrumentation cost during runtime than normal, and uses substantially more memory since data is being collected for the entire callstack at runtime. As a consequence, Deep Profiling may not even be possible in large projects, as Unity may run out of memory before testing even begins or the application may run so slowly as to make the test pointless.

Note that toggling Deep Profile requires the entire project to be completely re-compiled before profiling can begin again, so it is best to avoid toggling the option back and forth between tests.

Since this option blindly measures the entire callstack, it would be unwise to keep it enabled during most of our profiling tests. This option is best reserved for when default profiling is not providing enough detail to figure out the root cause, or if we’re testing performance of a small test Scene, which we're using to isolate certain activities.

If Deep Profiling is required for larger projects and scenes, but the Deep Profile option is too much of a hindrance during runtime, then there are alternative approaches that can be used to perform more detailed profiling in the upcoming section titled Targeted profiling of code segments.

主站蜘蛛池模板: 垣曲县| 涞水县| 山西省| 共和县| 贵定县| 渭南市| 贡觉县| 麟游县| 乡宁县| 南宫市| 睢宁县| 柘荣县| 绍兴县| 科技| 兴文县| 自贡市| 黄冈市| 苍南县| 玉树县| 界首市| 崇明县| 成安县| 句容市| 嘉禾县| 绥江县| 阳泉市| 若尔盖县| 胶州市| 定西市| 阳朔县| 淮滨县| 辽中县| 电白县| 通州市| 利辛县| 灌南县| 长乐市| 东乌| 瑞金市| 探索| 姚安县|