- Learning C# 7 By Developing Games with Unity 2017(Third Edition)
- Micael DaGra?a Greg Lukosek
- 149字
- 2021-07-02 19:59:40
Summary
This chapter introduced the basic concepts of variables, methods, and the dot syntax. These building blocks are used to create scripts and classes. Understanding how these building blocks work is critical, so you don't feel you're not getting it.
We discovered that a variable name is a substitute for the value it stores, a method name is a substitute for a block of code, and when a script or class is attached to a GameObject, it becomes a component. The dot syntax is just like an address for locating GameObjects and components.
You also learned how to make decisions in code based on variable values. With these concepts under your belt, you can proceed to learn the details of the sentence structure, grammar, and syntax used to work with variables, methods, and the dot syntax. In the next chapter, we will cover the details of using variables.
- 計算思維與算法入門
- LabVIEW2018中文版 虛擬儀器程序設計自學手冊
- MySQL數據庫應用與管理 第2版
- Instant Typeahead.js
- Groovy for Domain:specific Languages(Second Edition)
- STM32F0實戰:基于HAL庫開發
- Learning OpenCV 3 Computer Vision with Python(Second Edition)
- 零代碼實戰:企業級應用搭建與案例詳解
- Clojure for Java Developers
- Android Sensor Programming By Example
- Java Hibernate Cookbook
- Android編程權威指南(第4版)
- 網絡綜合布線與組網實戰指南
- 小學生C++趣味編程從入門到精通
- Learning Google Apps Script