- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 319字
- 2021-07-02 19:14:08
About the authors
Ray Barrera is a software engineer, who has spent the better part of the decade working on various serious, entertainment and educational projects in Unity. He has spoken at college campuses, and presented a talk at Unite 2017 in Austin, on app development in Unity. He is currently working in education tech as director of mobile engineering at a well-known education company. Free time outside of work is spent on a number of hobbies, including hiking, music, and cooking (primarily Mexican food).
I'd like to thank my friends and family and my wonderful fiancee, Cara, who is the most supportive and amazing partner a man could wish for. I would also like to dedicate this book to my amazing mother, Maria, whom I lost earlier this year. She shaped me into the man I am today, and I could not be more thankful to her. I love you and miss you, mom.
Aung Sithu Kyaw is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc in digital media technology from the Nanyang Technological University (NTU), Singapore. Lastly, he worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up focusing on interactive media productions and backend server-side technologies.
Thet Naing Swe has been working in the software and game industry for more than 10 years and has a passion for creating all types of games including serious, casual, casino and AAA games.
He received the 1st class Honor Degree in Computer Games Development from University of Central Lancashire, UK in 2008 and started working as a game programmer at CodeMonkey studio for a year before joining NTU Singapore as a graphic programmer using UDK. He founded JoyDash Pte Ltd Singapore in 2014 where it produces casino, casual and multiplayer mobile games mainly for Myanmar market.
- Production Ready OpenStack:Recipes for Successful Environments
- Servlet/JSP深入詳解
- TypeScript實戰(zhàn)指南
- Building Minecraft Server Modifications
- Big Data Analytics
- 琢石成器:Windows環(huán)境下32位匯編語言程序設(shè)計
- Salesforce Reporting and Dashboards
- NoSQL數(shù)據(jù)庫原理
- Terraform:多云、混合云環(huán)境下實現(xiàn)基礎(chǔ)設(shè)施即代碼(第2版)
- 從零開始學(xué)Android開發(fā)
- Delphi開發(fā)典型模塊大全(修訂版)
- C語言程序設(shè)計
- Software Development on the SAP HANA Platform
- Learning Concurrency in Python
- Data Manipulation with R(Second Edition)