- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 159字
- 2021-07-02 19:14:14
Creating the AnimationController asset
The AnimationController asset is a type of asset within Unity that handles states and transitions. It is, in essence, an FSM, but it also does much more. We'll focus on the FSM portion of its functionality. An animator controller can be created from the Assets menu, as shown in the following image:
Once you create the animator controller, it will pop up in your project assets folder, ready to be named. We'll name it TankFsm. When you select the animator controller, unlike most other asset types, the hierarchy is blank. That is because animation controllers use their own window. You can simply click on Open in the hierarchy to open up the Animator window, or open it in the Window menu, as you can see in the following screenshot:
Be sure to select Animator and not Animation as these are two different windows and features entirely.
Let's familiarize ourselves with this window before moving forward.
- 大學計算機應用基礎實踐教程
- AWS Serverless架構:使用AWS從傳統部署方式向Serverless架構遷移
- Java EE框架整合開發入門到實戰:Spring+Spring MVC+MyBatis(微課版)
- Learning ASP.NET Core 2.0
- Oracle JDeveloper 11gR2 Cookbook
- Mastering JBoss Enterprise Application Platform 7
- 響應式架構:消息模式Actor實現與Scala、Akka應用集成
- SSM開發實戰教程(Spring+Spring MVC+MyBatis)
- INSTANT Silverlight 5 Animation
- ScratchJr趣味編程動手玩:讓孩子用編程講故事
- QPanda量子計算編程
- 深入實踐DDD:以DSL驅動復雜軟件開發
- 零基礎學HTML+CSS第2版
- 數據結構:Python語言描述
- 詩意的邊緣