- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 172字
- 2021-07-02 19:14:13
Flocking and crowd dynamics
In nature, we can observe what we refer to as flocking behavior in several species. Flocking simply refers to a group moving in unison. Schools of fish, flocks of sheep, and cicada swarms are fantastic examples of this behavior. Modeling this behavior using manual means, such as animation, can be very time-consuming and is not very dynamic. In Chapter 5, Flocks and Crowds, we'll explore a dynamic and programmatic approach to modeling this behavior in a believable way, using a simple set of rules that will drive the behavior of the group and each inpidual in a group relative to its surroundings.
Similarly, crowds of humans, be it on foot or in vehicles, can be modeled by representing the entire crowd as an entity rather than trying to model each inpidual as its own agent. Each inpidual in the group only really needs to know where the group is heading and what their nearest neighbor is up to in order to function as part of the system.
- Raspberry Pi Networking Cookbook(Second Edition)
- H5頁面設計:Mugeda版(微課版)
- Learning SciPy for Numerical and Scientific Computing(Second Edition)
- C語言程序設計上機指導與習題解答(第2版)
- Learning Laravel's Eloquent
- HTML5權威指南
- Image Processing with ImageJ
- Lift Application Development Cookbook
- 大學計算機基礎
- 3ds Max 2018從入門到精通
- Python數據預處理技術與實踐
- Android應用程序設計
- Kotlin程序員面試算法寶典
- 微信小程序開發實戰教程(PHP+Laravel+MySQL)(微課版)
- Big Data Forensics:Learning Hadoop Investigations