官术网_书友最值得收藏!

Using AI in Unity

In this section, we'll walk you through some of the AI techniques being used in different types of games. We'll learn how to implement each of these features in Unity in the upcoming chapters. Unity is a flexible engine that provides a number of approaches to implement AI patterns. Some are ready to go out of the box, so to speak, while others we'll have to build from scratch. In this book, we'll focus on implementing the most essential AI patterns within Unity so that you can get your game's AI entities up and running quickly. Learning and implementing the techniques within this book will serve as a fundamental first step in the vast world of AI. Many of the concepts we will cover in this book, such as pathfinding and Navigation Meshes, are interconnected and build on top of one another. For this reason, it's important to get the fundamentals right first before digging into the high-level APIs that Unity provides.

主站蜘蛛池模板: 庐江县| 阿鲁科尔沁旗| 洛阳市| 临湘市| 忻城县| 吉木萨尔县| 和龙市| 淅川县| 禹城市| 宁都县| 绍兴市| 靖宇县| 封开县| 大名县| 华阴市| 新乡县| 太白县| 汪清县| 岑溪市| 宜城市| 柯坪县| 临猗县| 新宁县| 通城县| 芜湖县| 龙岩市| 光泽县| 建湖县| 安吉县| 三原县| 绍兴县| 大埔县| 旌德县| 丹凤县| 深圳市| 闸北区| 海兴县| 马龙县| 郯城县| 林周县| 隆德县|