- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 127字
- 2021-07-02 19:14:09
Who this book is for
While the reader is not expected to be an advanced programmer, this book does assume some base-level knowledge of C# and scripting in Unity. That said, the sample code provided is well commented and explained throughout the book in a very detailed way, in order to describe the reason behind each decision and every line of code. Familiarity with some of the algorithms provided is certainly helpful, but by no means required. This book will explain the theory and origin of the concepts and then delve into implementations that highlight the core functionality we're looking for. Extraneous code is kept to a minimum to allow the reader to truly focus on the book's main objective—learning AI game programming in Unity.
推薦閱讀
- Learning Java Functional Programming
- 軟件項(xiàng)目管理(第2版)
- Learning ASP.NET Core 2.0
- Learn Swift by Building Applications
- Mastering Ext JS
- 深入RabbitMQ
- C++面向?qū)ο蟪绦蛟O(shè)計(jì)習(xí)題解答與上機(jī)指導(dǎo)(第三版)
- Access 2010中文版項(xiàng)目教程
- Kivy Cookbook
- MINECRAFT編程:使用Python語言玩轉(zhuǎn)我的世界
- 從Power BI到Analysis Services:企業(yè)級(jí)數(shù)據(jù)分析實(shí)戰(zhàn)
- 小程序從0到1:微信全棧工程師一本通
- 深度實(shí)踐KVM:核心技術(shù)、管理運(yùn)維、性能優(yōu)化與項(xiàng)目實(shí)施
- 30天學(xué)通C#項(xiàng)目案例開發(fā)
- Tkinter GUI Application Development Blueprints