- Rust Programming By Example
- Guillaume Gomez Antoni Boucher
- 68字
- 2021-07-02 19:13:01
Summary
This chapter introduced you to the basics of Rust by showing you how to use variables, functions, control flow structures, and types. You also learned more advanced concepts such as references and ownership to manage the memory, and you saw how you can use traits, generics, and macros to avoid code repetition.
In the next chapter, you'll practise what you've just learned by creating a video game.
推薦閱讀
- 圖書館發(fā)展中的知識產權問題研究
- 網絡學術信息老化及應對管理
- 知中8·了不起的宋版書
- 混搭文綴
- Mobile Artificial Intelligence Projects
- 李一氓文存(第二卷):存在集三編下冊
- 《葉赫那拉氏族譜》整理與研究
- Practical Industrial Internet of Things Security
- 博物館與文化浙江建設:浙江省博物館學會2017年學術研討會論文集
- 高校圖書館休閑功能開發(fā)研究
- 金開誠文選
- 知人者智:人物志讀本
- 數字圖書館資源管理與建設
- 大數據搜索與日志挖掘及可視化方案:ELK Stack:Elasticsearch、Logstash、Kibana (第2版)
- 北京大學中國古文獻研究中心集刊 第十三輯