- Tkinter GUI Programming by Example
- David Love
- 169字
- 2021-08-27 18:49:10
The Card class
The Card class will be the first class we define, as both of our other classes will need to use it. Open up a new file and type the following code:
import random
class Card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
def __repr__(self):
return " of ".join((self.value, self.suit))
The only import we will need for our game is the random module. This will allow us to shuffle our virtual deck of cards at the beginning of every game.
Our first class will be one representing the playing cards. Each card will have a suit (hearts, diamonds, spades, and clubs) and a value (ace to king). We define the __repr__ function in order to change how the card is displayed when we call print on it. Our function will return the value and the suit, for example, King of Spades. This is all we need to do for a Card.
Next up, we need to create a Deck of these Card classes.
推薦閱讀
- Mastering ServiceStack
- 實戰Java程序設計
- C語言程序設計
- Practical Game Design
- 差分進化算法及其高維多目標優化應用
- 琢石成器:Windows環境下32位匯編語言程序設計
- Visual C++開發入行真功夫
- 學習OpenCV 4:基于Python的算法實戰
- OpenGL Data Visualization Cookbook
- Node Cookbook(Second Edition)
- Julia for Data Science
- C++ Application Development with Code:Blocks
- RubyMotion iOS Develoment Essentials
- JavaScript機器人編程指南
- DB2SQL性能調優秘笈