- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 87字
- 2021-06-18 19:04:19
Scrolling textures by modifying UV values
One of the most common texture techniques used in today's game industry is the process of allowing you to scroll the textures over the surface of an object. This allows you to create effects such as waterfalls, rivers, and lava flows. It's also a technique that is the basis of creating animated sprite effects, but we will cover this in a subsequent recipe of this chapter. First, let's see how we will create a simple scrolling effect in a Surface Shader.
推薦閱讀
- Mastering Entity Framework Core 2.0
- Mastering Ember.js
- Python機器學習算法與實戰(zhàn)
- Service Mesh實戰(zhàn):基于Linkerd和Kubernetes的微服務(wù)實踐
- Go語言底層原理剖析
- Java編程從入門到精通
- Java高手是怎樣煉成的:原理、方法與實踐
- Python 快速入門(第3版)
- 你必須知道的.NET(第2版)
- Java EE互聯(lián)網(wǎng)輕量級框架整合開發(fā):SSM+Redis+Spring微服務(wù)(上下冊)
- Thymeleaf 3完全手冊
- Getting Started with Backbone Marionette
- SAP HANA Cookbook
- Node.js核心技術(shù)教程
- Comprehensive Ruby Programming