A tween is a way to interpolate (change gradually) some value over time (from a start value to an end value) using a particular function. For example, you might choose a function that steadily changes the value or one that starts slow but ramps up in speed. Tweening is also sometimes referred to as easing.
When using a Tween node in Godot, you can assign it to alter one or more properties of a node. In this case, you're going to increase the Scale of the coin and also cause it to fade out using the Modulate property.
Now, when you run the game, you should see the coins growing larger when they're picked up. This is good, but tweens are even more effective when applied to multiple properties at once. You can add another interpolate_property(), this time to change the sprite's opacity. This is done by altering the modulate property, which is a Color object, and changing its alpha channel from 1 (opaque) to 0 (transparent). Refer to the following code: