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Any number of arguments

Unlike other programming languages, in Lua you don't have to provide the same number of arguments as a function's declaration has. For example, adding more arguments than is declared will simply ignore the extra arguments:

-- Declare the function, takes two arguments
function AddAndPrint(x, y)
local result = x + y;
print (x .. "+" .. y .. "=" .. result)
end

-- Call the function a few times
AddAndPrint(2, 3, 7) -- Will print 2+3=5
AddAndPrint(4, 5, 8, 9, 10) -- Will print 4+5=9
AddAndPrint(6, 7, 11, 12, 14) -- Will print 6+7=13

On the other hand, if you add less arguments than the declaration has, the missing variables will get a value of nil:

-- Declare the function, takes two arguments
function PrintValues(x, y)
print ("x: " .. tostring(x) .. ", y: " .. tostring(y))
end

-- Call the function a few times
PrintValues(3, 4) -- will print x: 3, y: 4
PrintValues(1) -- will print x: 1, y: nil
PrintValues() -- will print x: nil, y: nil

In this code listing, x and y are passed to a tostring function before being concatenated to the string that will print. The tostring function is built into Lua; it needs to be called to avoid the error generated when attempting to concatenate nil to a string.

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