- 101 UX Principles
- Will Grant
- 190字
- 2021-07-16 18:02:34
Chapter #2. Don't Use More Than Two Typefaces
Only amateurs call typefaces "fonts", you know? "Proper" design professionals call them "typefaces" Fonts are the files on the device that the software uses to render the typeface. Fonts are the paint on the palette, while the typeface is the masterpiece on the canvas.
Regardless, too often designers add too many typefaces to their products. You should aim to use two typefaces maximum: one for headings and titles, and another for body copy that is intended to be read.
Use weights and italics within that font family for emphasis—rather than switching to another family. Typically, this means using your corporate brand font as the heading, while leaving the controls, dialogs and in-app copy (which need to be clearly legible) in a more proven, readable typeface.
Using too many typefaces creates too much visual "noise" and increases the effort that the user has to put into understanding the view in front of them. What's more, many custom-designed brand typefaces are often made with punchy visual impact in mind, not readability.
- 零點(diǎn)起飛學(xué)Xilinx FPG
- 用“芯”探核:龍芯派開發(fā)實(shí)戰(zhàn)
- Instant uTorrent
- Linux KVM虛擬化架構(gòu)實(shí)戰(zhàn)指南
- Creating Dynamic UI with Android Fragments
- Effective STL中文版:50條有效使用STL的經(jīng)驗(yàn)(雙色)
- INSTANT Wijmo Widgets How-to
- 電腦常見故障現(xiàn)場(chǎng)處理
- 從零開始學(xué)51單片機(jī)C語(yǔ)言
- OpenGL Game Development By Example
- 單片機(jī)原理及應(yīng)用:基于C51+Proteus仿真
- Hands-On Motion Graphics with Adobe After Effects CC
- STM32自學(xué)筆記
- 單片微機(jī)原理及應(yīng)用
- Arduino項(xiàng)目案例:游戲開發(fā)