官术网_书友最值得收藏!

Iterators

An iterator is a construct that provides an efficient way to act on elements of collection types. They are not a new concept, though. In many imperative languages, they are implemented as objects that are constructed from collection types such as lists or maps. For instance, Python's iter(some_list) or C++'s vector.begin() are ways to construct iterators from an existing collection. The main motivation for iterators to exist in the first place is that they provide a higher level abstraction of walking through items of a collection instead of using manual for loops, which are very much prone to off by one errors. Another advantage is that iterators do not read the whole collection in memory and are lazy. By lazy, we mean that the iterator only evaluates or accesses an element in a collection when needed. Iterators can also be chained with multiple transformation operations, such as filtering elements based on a condition, and do not evaluate the transformations until you need them. To access these items when you need them, iterators provide a next() method, which tries to read the next item from the collection. This occurs when the iterator evaluates the chain of computation.

In Rust, an iterator is any type that implements the Iterator trait. This type can then be used in a for loop to walk over its items. They are implemented for most standard library collection types such as Vector, HashMap, BTreeMap, and many more and one can also implement it for their own types.

Note: I t only makes sense to implement the Iterator trait if the type has a collection, such as semantics. For instance, it doesn't make sense to implement the iterator trait for a () unit type.

Iterators are frequently used whenever we are dealing with collection types in Rust. In fact, Rust's for loop is desugared into a normal match expression with next calls on the object being iterated over. Also, we can convert most collection types into an iterator by calling iter() or into_iter() on them. That's enough information on iterators – now, we can tackle the following exercise. We'll go deep into iterators and implement one ourselves in Chapter 7, Advanced Concepts.

主站蜘蛛池模板: 靖西县| 万宁市| 凉山| 孟连| 麟游县| 福贡县| 凤城市| 柘荣县| 墨脱县| 喜德县| 富裕县| 固始县| 泾阳县| 当雄县| 甘孜县| 天祝| 嘉义县| 西贡区| 钦州市| 临邑县| 正阳县| 通山县| 临洮县| 启东市| 沐川县| 佛冈县| 东山县| 库伦旗| 独山县| 平邑县| 南京市| 关岭| 来凤县| 监利县| 安宁市| 舒城县| 库车县| 霍山县| 温宿县| 巩义市| 宜宾县|