- Hands-On Deep Learning for Games
- Micheal Lanham
- 181字
- 2021-06-24 15:47:51
About the author
Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas including games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.
This book would not be possible if it wasn't for the researchers and contributors. This book has been built on top of, including the development of the ML-Agents toolkit by Unity Technologies, with both Dr. Danny Lange and Dr. Arthur Juliani taking a leading role. This book would also not be possible without the support of my family, friends, Rhonda and my co-workers. I'd like to give a special thanks to those who attend my deep learning tutorials and have given additional feedback.
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