- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 263字
- 2021-06-24 14:11:59
About the authors
Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Coru?a and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.
For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.
John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.
- UI圖標創意設計
- OpenStack Cloud Computing Cookbook(Third Edition)
- 少兒人工智能趣味入門:Scratch 3.0動畫與游戲編程
- Linux C/C++服務器開發實踐
- PostgreSQL Cookbook
- Oracle 12c中文版數據庫管理、應用與開發實踐教程 (清華電腦學堂)
- Servlet/JSP深入詳解
- Nginx Essentials
- Hands-On Natural Language Processing with Python
- Getting Started with Greenplum for Big Data Analytics
- Unity UI Cookbook
- RESTful Java Web Services(Second Edition)
- 從零開始學C#
- 智能搜索和推薦系統:原理、算法與應用
- Developing SSRS Reports for Dynamics AX