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Getting ready

We are going to start this recipe by loading a specific level, one which might feel familiar. Dive into the following folder and select the specified map: Content / UE4ShadersAndEffects / Maps / Chapter02 / 02_06_PostProcessMaterials.

The base scene is one we have already worked with in the past and it's none other than the horror movie-style level we worked on in the color grading recipe. Our goal this time will be to enhance the feel of the shot by introducing a pulsating effect through a post process material, just to make it look a bit more menacing and sinister. As usual, feel free to use any scene you want.

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