- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 155字
- 2021-06-24 14:12:15
A horror movie pulsating effect with post process materials
Welcome back to another recipe on post processing effects! I'm quite excited about this one, as we are about to start creating our own personal effects instead of using the ones we already have available through the engine. To do so, we'll take advantage of a particular type of shaders called the Post Process Materials that, to be honest, are quite self explanatory. They are the ones to be used when we need to adjust the scene as a whole. They are applied inside the post process volume, and not on a particular 3D model. Because of that, the way we create them is somewhat different to that of a standard material, so we'll be taking a look at how they are structured. This recipe will be the foundation which will let us create more complex effects later on, so let's jump right in!
- Oracle從入門(mén)到精通(第3版)
- 樂(lè)高機(jī)器人設(shè)計(jì)技巧:EV3結(jié)構(gòu)設(shè)計(jì)與編程指導(dǎo)
- 琢石成器:Windows環(huán)境下32位匯編語(yǔ)言程序設(shè)計(jì)
- Integrating Facebook iOS SDK with Your Application
- RSpec Essentials
- 計(jì)算機(jī)應(yīng)用基礎(chǔ)教程(Windows 7+Office 2010)
- Emotional Intelligence for IT Professionals
- Tableau Desktop可視化高級(jí)應(yīng)用
- Practical GIS
- 從零學(xué)Java設(shè)計(jì)模式
- 計(jì)算機(jī)組裝與維護(hù)(第二版)
- 編程的原則:改善代碼質(zhì)量的101個(gè)方法
- Android開(kāi)發(fā)進(jìn)階實(shí)戰(zhàn):拓展與提升
- 大話程序員:從入門(mén)到優(yōu)秀全攻略
- Access 2016數(shù)據(jù)庫(kù)應(yīng)用與開(kāi)發(fā):實(shí)戰(zhàn)從入門(mén)到精通(視頻教學(xué)版)