- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 165字
- 2021-06-24 14:12:11
Getting ready
You should really see this coming by now! Yes, we have a scene already set up for you, and you can find it here: Content / UE4ShadersAndEffects / Maps / Chapter02 / 02_04_CameraDepthOfField.
Not much has changed from the scenes we have already worked with in the previous recipes; we've just removed some of the work we did at the post processing level and adjusted the position of the cine camera actor. This new camera position will allow us to show some of the cool effects we are going to introduce in this recipe. As usual, feel free to continue to use your own scenes if that's what you prefer to do! If you had something suitable for the previous recipes, chances are that will work here as well. Make sure you have, at least, multiple objects scattered at different positions; this will help us highlight the depth of field effects we are going to be exploring. And that's pretty much it!
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