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Setting up a cinematic shot using depth of field 

In this short recipe, we are going to take a break from the post process volume actor to focus instead on the Cinematic Camera one. That doesn't mean we are leaving behind the world of post processing effects, far from it, in fact. The beauty of this recipe resides partially in learning that the previously used post process volume has a companion in the shape of this handy camera. Both of them have access to some of the post processing functionalities that Unreal offers, and learning when to use each one can be quite useful.

The other part that we want to cover as well is the setup of a proper camera, pretty much as we would do if we were working with a real one. This is especially useful as some of the most used visual effects we can introduce directly relate to this actor, so it makes sense to master it before moving forward. 

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