書名: Unity Game Optimization作者名: Dr. Davide Aversa Chris Dickinson本章字數: 98字更新時間: 2021-06-24 12:12:54
Launching the Profiler
We will begin with a brief tutorial on how to connect our game to the Unity Profiler within a variety of contexts:
- Local instances of the application, either through the Editor or a standalone instance
- Local instances of a WebGL application running in a browser
- Remote instances of the application on an iOS device (for example, iPhone or iPad)
- Remote instances of the application on an Android device (for example, an Android tablet or phone)
- Profiling the Editor itself
We will briefly cover the requirements for setting up the Profiler in each of these contexts.
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