作者名:Dr. Menua Gevorgyan Arsen Mamikonyan Michael Beyeler
本章字數:421字
更新時間:2021-06-24 16:50:01
Drafting a custom filter layout
Now we are almost done! If we want to use the BaseLayout class, we need to provide code for the two methods that were previously left blank, which are as follows:
augment_layout: This is where we can make task-specific modifications to the GUI layout.
process_frame: This is where we perform task-specific processing on each captured frame of the camera feed.
We also need to change the constructor to initialize any parameters we will need—in this case, the canvas background for the pencil sketch:
To customize the layout, we arrange a number of radio buttons horizontally—one button per image effect mode. Here, the style=wx.RB_GROUP option makes sure that only one of radio buttons can be selected at a time. And to make these changes visible, pnl needs to be added to a list of existing panels—self.panels_vertical:
def augment_layout(self): """ Add a row of radio buttons below the camera feed. """
# add panel with radio buttons to existing panels in a vertical # arrangement self.panels_vertical.Add(pnl, flag=wx.EXPAND | wx.BOTTOM | wx.TOP, border=1
The last method to be specified is process_frame. Recall that this method is triggered whenever a new camera frame is received. All that we need to do is pick the right image effect to be applied, which depends on the radio button configuration. We simply check which of the buttons is currently selected and call the corresponding render method:
def process_frame(self, frame_rgb: np.ndarray) -> np.ndarray: """Process the frame of the camera (or other capture device)
Choose a filter effect based on the which of the radio buttons was clicked.
:param frame_rgb: Image to process in rgb format, of shape (H, W, 3) :return: Processed image in rgb format, of shape (H, W, 3) """ if self.mode_warm.GetValue(): return self._render_warm(frame_rgb) elif self.mode_cool.GetValue(): return self._render_cool(frame_rgb) elif self.mode_sketch.GetValue(): return pencil_sketch_on_canvas(frame_rgb, canvas=self.canvas) elif self.mode_cartoon.GetValue(): return cartoonize(frame_rgb) else: raise NotImplementedError()
And we're done! The following screenshot shows us the output pictures with different filters:
The preceding screenshot shows all of the four filters that we created applied to a single image.