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Summary

In this chapter, you were introduced to the six core objectives of the exam. You may have skipped on to the final mock exam and scored well, and you may want to increase your score and carry on with the project that we are gearing ourselves up for. With regards to the project, we have an idea of a few design patterns that we can implement as the project goes on(such as Singleton for manager scripts) and these patterns will be built within the game framework. We know what the SOLID principles are and we mustn't forget them as our project expands. We also know how to use Unity's own version control platform, Collaborate, and we know that we can build our projects in the cloud, which is ideal for team projects and multi-platform projects.

In the next chapter, we are going to start setting up our camera and light in the testLevel scene. We'll also bring in our player ship and hook it up with some controls so that we can move and shoot bullets. The first enemy will be imported with its own wave attack pattern. We will also be looking into what scriptable objects are and how they can benefit programmers and designers.

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