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Summary

In this chapter, you set up your system for VR development and built your project for your target platform and devices using the Unity XR Platform features. We discussed the different levels of device integration software and then installed the plugins and packages that are appropriate for your target VR device. While we have summarized the steps, all of these details are well documented in the Unity Manual and on the device providers' sites, so I encourage you to look at the relevant up-to-date documentation as you get started. Be aware that things have changed as of Unity 2019.3+, so be sure you are looking at the documentation pertinent to the version of Unity you are using.

At this point, you should be able to preview your VR scene in Unity Editor's Play mode. You should also be able to Build And Run your project and install and run it as a binary directly on your device.

In the next chapter, we'll do more work on the Diorama scene and explore the techniques we can use to control objects in virtual reality. From a third-person perspective, we'll interact with objects in the scene (Ethan, the zombie) and implement gaze-based control.

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