- Learning C# by Developing Games with Unity 2020
- Harrison Ferrone
- 215字
- 2021-06-11 18:44:45
Technical requirements
Sometimes, it's easier to start with what a thing isn't, rather than what it is. The main goal of this book isn't to learn the vast ins and outs of the Unity game engine or all of game development. By necessity, we'll cover these topics at a basic level here at the beginning of our journey, and in more detail in Chapter 6, Getting Your Hands Dirty with Unity. However, these topics are simply to provide a fun, accessible way for us to learn the C# programming language from the ground up.
Since this book is aimed at complete beginners to programming, if you have no previous experience with either C# or Unity, you're in the right place! If you've had some experience with the Unity Editor but not with programming, guess what? This is still the place to be. Even if you've dabbled in a bit of C# mixed with Unity, but want to explore some more intermediate or advanced topics, the later chapters of this book can provide you with what you're looking for.
If you're an experienced programmer in other languages, feel free to skip the beginner theory and pe right into the parts you're interested in, or stick around and refresh your fundamentals.
- 零基礎搭建量化投資系統:以Python為工具
- Ceph Cookbook
- R語言游戲數據分析與挖掘
- NativeScript for Angular Mobile Development
- TypeScript圖形渲染實戰:基于WebGL的3D架構與實現
- Instant RubyMotion App Development
- Unity 5.x By Example
- Python編程與幾何圖形
- PHP 7+MySQL 8動態網站開發從入門到精通(視頻教學版)
- 從Java到Web程序設計教程
- Service Mesh實戰:基于Linkerd和Kubernetes的微服務實踐
- Kotlin極簡教程
- 大數據時代的企業升級之道(全3冊)
- Docker:容器與容器云(第2版)
- SQL Server 2008數據庫應用技術(第2版)