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Preface

Video games are a cultural phenomenon that have captivated, entertained, and moved billions of people worldwide over the past 60 years. As an industry and movement, video games are an exciting place to be, both for the developer and the artist. In these roles, your vision, ideas, and work can influence wide audiences, shaping and changing generation after generation in an unprecedented way. There has been a general movement toward democratizing game development recently, making the development process simpler, smoother, and more accessible to a wider audience, including developers working from home with minimal budgets. Instrumental in this movement is the Unity engine, which forms the main subject of this book. The Unity engine is a computer program that works with your existing asset pipeline (such as 3D modeling software) and is intended for compiling video games that work seamlessly across multiple platforms and devices, including Windows, Mac, Linux, Android, and iOS. Using Unity, developers import ready-made assets (such as music, textures, and 3D models) and assemble them into a coherent whole, forming a game world that works by a unified logic. The latest version is free for most people to download and use, and it works well with many other programs, including free software such as GIMP and Blender. This book focuses on the Unity engine and how it can be used in a practical context for making playable and fun games. No prior knowledge of Unity is expected, although some knowledge of programming and scripting, such as JavaScript, ActionScript, C, C++, Java, or ideally C#, would be beneficial.

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