官术网_书友最值得收藏!

Starting the project

To get started, perform the following steps:

  1. Create a new Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, Exploring the Fundamentals of Unity.

    Important note

    The project we create in this chapter will technically be 2D; however, in an attempt to not introduce too many new topics at once, we will start with a 3D project, and configure it to our needs. We'll see that many of the items we relied on to create the collection game can just as easily be used in a 2D game.

  2. Create folders to structure and organize the project assets. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts:
Figure 3.2 – Creating folders for structure and organization

Figure 3.2 – Creating folders for structure and organization

Next, our game will depend on some graphical and audio assets. These are included in the book companion files in the Chapter03/End/Assets folder, but can also be downloaded online from OpenGameArt.org. Once they are downloaded, we can import them into the project.

主站蜘蛛池模板: 西充县| 集安市| 子长县| 阳朔县| 隆尧县| 石狮市| 庆阳市| 大冶市| 吐鲁番市| 蒲江县| 永登县| 赤城县| 东乌珠穆沁旗| 曲靖市| 墨竹工卡县| 陈巴尔虎旗| 惠安县| 连云港市| 工布江达县| 江孜县| 中宁县| 滦南县| 乐都县| 荔波县| 江陵县| 高阳县| 杂多县| 腾冲县| 咸宁市| 肇州县| 寻甸| 类乌齐县| 东方市| 五原县| 石棉县| 周口市| 平潭县| 沙湾县| 祁阳县| 广灵县| 嵊州市|