- Unity 2020 By Example
- Robert Wells
- 263字
- 2021-06-11 17:57:15
Chapter 2: Creating a Collection Game
In this chapter, we will complete the collection game that we started in the previous chapter. As a reminder, in this game, the player wanders an environment in first-person, searching for and collecting coins before a global timer expires. So far, the project features a complete environment, a first-person controller, and a simple coin object. The coin has been shaped, and a Material has been applied, so it looks the part, but cannot yet be collected (something we will rectify shortly).
This chapter completes the project by making the coin object collectable and adding a timer system to determine whether the total game time has expired. In essence, this chapter is about defining a system of logic and rules governing the game, including the win and lose conditions. To achieve this, we'll need to code in C#.
In this chapter, we'll customize the Material (specifying how an object should be rendered) for the coin object to make it look more realistic. Once our coins look the part, we'll write scripts in C# for coin collection, counting, and spawning. As part of this process, we'll create custom Tags (which we'll use to identify the coin objects in the scene), and convert the coins to prefabs (which will enable us to spawn them during gameplay). We'll also write a timer to add a sense of urgency to the game.
Overall, this chapter will demonstrate the following topics:
- Creating Materials
- Coding with C#
- Working with prefabs
- Unity Tags
- Using particle systems
- Building and compiling games to be run as standalone
- 一步一步學(xué)Spring Boot 2:微服務(wù)項目實戰(zhàn)
- LabVIEW 2018 虛擬儀器程序設(shè)計
- C# Programming Cookbook
- Java Web應(yīng)用開發(fā)技術(shù)與案例教程(第2版)
- HTML5從入門到精通(第4版)
- Mastering openFrameworks:Creative Coding Demystified
- Visual Basic 6.0程序設(shè)計實驗教程
- Clojure for Java Developers
- Visual C++開發(fā)寶典
- 量子計算機編程:從入門到實踐
- Swift Essentials(Second Edition)
- Node.js核心技術(shù)教程
- 編程真好玩:從零開始學(xué)網(wǎng)頁設(shè)計及3D編程
- Learning Network Programming with Java
- Kubernetes進階實戰(zhàn)(第2版)