- Unity 2020 By Example
- Robert Wells
- 147字
- 2021-06-11 17:57:15
Summary
Congratulations! On reaching this point, you have laid the foundations for a coin collection game that will be complete and functional by the end of the next chapter. Here, we've seen how to create a Unity project from scratch and populate it with assets, such as meshes, textures, and scenes. In addition, we've seen how to create a scene for our game and use a range of assets to populate it with useful functionality. This knowledge is fundamental to becoming a Unity developer. By mastering these topics, you lay a solid foundation on which you will build the rest of the projects in this book and your own games.
In the next chapter, we'll resume work from where we ended here by making a coin that is collectible and establishing a set of rules and logic for the game, making it possible to win and lose.
- 玩轉Scratch少兒趣味編程
- Kali Linux Web Penetration Testing Cookbook
- 國際大學生程序設計競賽中山大學內部選拔真題解(二)
- 高級C/C++編譯技術(典藏版)
- 人人都是網站分析師:從分析師的視角理解網站和解讀數據
- 網絡爬蟲原理與實踐:基于C#語言
- Python算法從菜鳥到達人
- 區(qū)塊鏈底層設計Java實戰(zhàn)
- Java程序設計與項目案例教程
- RESTful Web API Design with Node.js(Second Edition)
- Java EE 程序設計
- 51單片機C語言程序設計經典實例(第3版)
- Java Web開發(fā)系統(tǒng)項目教程
- 計算機應用基礎
- Hybrid Mobile Development with Ionic