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Summary

Congratulations! On reaching this point, you have laid the foundations for a coin collection game that will be complete and functional by the end of the next chapter. Here, we've seen how to create a Unity project from scratch and populate it with assets, such as meshes, textures, and scenes. In addition, we've seen how to create a scene for our game and use a range of assets to populate it with useful functionality. This knowledge is fundamental to becoming a Unity developer. By mastering these topics, you lay a solid foundation on which you will build the rest of the projects in this book and your own games.

In the next chapter, we'll resume work from where we ended here by making a coin that is collectible and establishing a set of rules and logic for the game, making it possible to win and lose.

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