- Unity 3D Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 121字
- 2021-04-09 22:51:29
The Ball hits the Paddle and comes to a dead stop. Pretty cool for such a small effort, but it won't do for a keep-up game. We need to get that Ball bouncing!
Select the Ball and take a close look at its Sphere Collider component in the Inspector panel. One of the parameters, or options, is called Material. Next to that, we see the label None (Physic Material) (this text may be slightly cut off to see the whole label, click-and-drag the left edge of the Inspector panel to increase its width). There's a small black arrow next to the label that means it's a drop-down list. What hidden wonders await us in that list?
推薦閱讀
- 從零開始:Photoshop CC中文版基礎培訓教程
- 數碼攝影后期零基礎入門教程
- After Effects CC影視后期制作實戰從入門到精通
- Spring Python 1.1
- Adobe Illustrator 2023基礎教材
- ERP沙盤模擬簡明教程
- 中文版CorelDRAW基礎培訓教程
- 零基礎學數碼攝影后期
- Photoshop CC入門與進階
- SketchUp/Piranesi印象彩繪表現項目實踐
- 量化投資與FOF投資:以MATLAB+Python為工具
- Instant Testing with QUnit
- Liferay Portal Systems Development
- 3ds Max/VRay印象燈光/材質/渲染技術精粹Ⅲ
- 攝影師的后期必修課(調色篇)