- Unity 3D Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 159字
- 2021-04-09 22:51:29
Unity's built-in physics engine is ready for you to hook into it, but it will ignore your Game Objects unless you opt in by adding a component like Rigidbody to your Game Object. Rigidbody is so-named to differentiate it from soft body dynamics, which are calculations that actually distort and deform your meshes. Soft bodies like cloth are partially supported in Unity 3, after numerous developers requested the feature. You can view and vote on upcoming Unity features here:http://feedback.unity3d.com/forums/15792-unity.
Rigidbody dynamics treat all of our objects as if they're made of wood, steel, or very stale cake. Collider components tell Unity when Game Objects crash into each other. As both our Ball and our Paddle already have Sphere- and Cube-shaped colliders surrounding their meshes, the missing link is the Rigidbody component. By adding a Rigidbody component to the Ball, we include the Ball in Unity's physics calculations. The result is hot ball-on-paddle action.
- 持續演進的Cloud Native:云原生架構下微服務最佳實踐
- UG NX 12.0中文版完全自學一本通
- Flash CC從入門到精通
- VSTO 3.0 for Office 2007 Programming
- 中文版 Photoshop CC 從入門到精通
- 計算機·手機生活應用
- PowerPoint 2019從入門到精通(移動學習版)
- Excel公式、函數與圖表案例實戰從入門到精通(視頻自學版)
- 中文版Flash CS6動畫制作(慕課版)
- 3D打印輕松實踐:從材料應用到三維建模
- Microsoft SQL Azure Enterprise Application Development
- 電腦寫作與定制五筆(第2版)
- 企業微信公眾平臺開發實戰:再小的個體也有自己的品牌
- Joomla! 1.5 Top Extensions Cookbook
- 攝影師的后期課:Lightroom后期技法篇