- Blender 2.5 Character Animation Cookbook
- Virgilio Vasconcelos
- 49字
- 2021-04-02 19:12:09
Chapter 1. Get Rigging
In this chapter, we will cover the following topics:
- Defining good orientations for your bones
- Using separate bone chains for different tasks
- Customizing shapes and colors for your bones
- Using corrective shape keys
- Making an IK-FK switcher
- Tips on weight painting you characters
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